173: Happy Crimmis eve!
Today was what I'm going to call a "lore accurate" christmas eve. I do have to specify that I mean "lore" in the American nuclear-family family-togetherness style, not in the biblical style, and then I should probably explain the term for those who aren't active in the same kinds of internet spaces as myself.
I don't know what the actual origin is, but the term "lore-accurate" is used in video games to reference when a character (usually a player character) is powerful enough to actually fit the description of them in the lore. It is very common for video games to have a canonically incredibly powerful hero, but then in the actual gameplay, in order for it to be fun it has to be balanced, so the player usually doesn't have access to all of that theoretical power, or else there wouldn't be a game to play.
The most recent example that comes to mind is a speedrun recording I saw of Silksong, where the player (using fancy computerized inputs, called a TAS, or Tool-Assisted-Speedrun) absolutely obliterated one of the hardest bosses. A boss that took me twice as long to beat, and probably 20 or 30 tries, beaten without even getting hit. Many of the comments were something like "lore-accurate Hornet", because lore-wise, Hornet (the player character) is incredibly powerful and skilled, but in actual gameplay it's really difficult to reach the level described (though kinda possible, like in that TAS, or honestly I felt that way when I finally beat the Lost Lace fight).